Cover image for Project TAL

Project TAL

Let’s be real—the open-world action RPG genre is crowded. We’ve slain dragons in Skyrim, climbed colossi in Shadow of the Colossus, and explored mythical East Asian landscapes in Black Myth: Wukong. So when a new challenger steps into the ring, it needs to do more than just look pretty in Unreal Engine 5. It needs a soul. Enter Project TAL.

About the game

Developed by Madngine and published by Wemade Max, this title isn't just borrowing the skin of Korean mythology; it is attempting to surgically graft its beating heart into a modern action framework. Announced with a blistering trailer in late 2025, Project TAL promises a world where the traditional 'Tal' masks aren't just cosmetic—they are central to a narrative about healing a fractured world. The premise draws you in not with the promise of loot, but with the allure of a cultural tapestry we rarely see explored with this level of AAA fidelity. It’s a bold gamble: can a game rooted so deeply in specific folklore resonate with a global audience tired of generic fantasy tropes? Based on what we’ve seen, the answer is a resounding yes.
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The Core Gameplay: Kinetic, Vertical, and Cooperative

If you’re tired of combat that feels like you’re just chipping away at a health bar, Project TAL seems ready to offer the antidote. The gameplay loop is built on three pillars: verticality, exploitation, and synergy. Climbing Action & Weak Points: The most immediate comparison players will make is to Dragon’s Dogma, and frankly, that’s a compliment. The game features a robust climbing mechanic that allows players to physically scale massive enemies. You aren't just hacking at a giant's ankles; you are leaping onto its back, finding the chinks in its armor, and driving your blade into its weak points. This turns every boss encounter into a dynamic puzzle of movement and stamina management. The thrill of holding on for dear life while a colossal beast thrashes around is a core part of the experience, emphasizing that you are a small hero in a land of giants. The Dynamic Companion System Most AI companions in games are glorified turrets—they shoot what you shoot and occasionally get stuck on a wall. Project TAL is aiming for something far more ambitious with its intelligent companion system. These aren't just static followers; they are programmed to react dynamically to your combat state. Get knocked into the air? A companion might jump to catch you. Preparing a heavy strike? A mage ally might deploy a barrier to ensure you aren't interrupted. The developers have emphasized "seamless cooperation," where the AI adapts to your playstyle, creating moments that feel scripted but are actually emergent. This system could be the game's defining "unique selling point," making solo play feel like a coordinated team effort. Fast-Paced Combat & Weapon Variety The moment-to-moment combat is fast, fluid, and impactful.We've seen a variety of weapons, from massive two-handed swords that carry immense weight to mystical fans that suggest a magic-heavy playstyle. The combat isn't just about raw damage; it relies on tactical counterattacks and skill combos. You need to read the enemy, parry at the perfect moment, and unleash a flurry of strikes that flow into your companions' attacks. It avoids the sluggishness of some "Souls-likes" in favor of a more acrobatic, high-octane rhythm that rewards aggression and precision equally.
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Atmosphere & Design: A World of Masks and Myths

Visuals & Art Style Powered by Unreal Engine 5, Project TAL is nothing short of a visual feast. The developers are aiming for photorealism, but they haven't sacrificed artistic identity for high fidelity. The world is a stunning blend of ancient Korean architecture—reminiscent of the Joseon Dynasty—and high-fantasy surrealism. We see sweeping vistas of misty mountains, vibrant autumn forests, and villages that feel lived-in and ancient. The lighting is particularly noteworthy, casting long, dramatic shadows that emphasize the game's darker, more mysterious themes. Sound & Music While full details on the soundtrack are still emerging, the audio design in the reveal footage is heavy and atmospheric. The clash of steel sounds dangerous, and the roars of the monsters are guttural and terrifying. The music leans into traditional Korean instruments—likely using the gayageum or haegeum—mixed with orchestral swells to create a soundscape that is both haunting and epic. It grounds the fantasy in a distinct cultural reality.
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Story & World: The Mask of Truth

The narrative centers on the concept of "Tal" (traditional Korean masks). In this world, these aren't just disguises; they are tied to the identity of the world itself. The story is described as an "emotionally resonant" journey about healing a wounded land. This suggests a plot that moves beyond "kill the big bad" into territory that explores trauma, restoration, and identity. Players will encounter mysterious creatures and navigate a world where folklore is history. The "Tal" likely serve as key plot devices, perhaps granting powers or revealing hidden truths about the characters and the world they inhabit.
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The Verdict: A Promising Titan on the Horizon

Is Project TAL worth your attention? Absolutely. While we have to wait until 2027 to get our hands on the full release, everything shown so far indicates a developer that understands what makes action RPGs tick. It is not content to copy; it is innovating with its companion AI and deep diving into a cultural setting that is fresh for many global players. Who is this for? Fans of Dragon’s Dogma, Monster Hunter, and Black Myth: Wukong who crave deep combat mechanics and distinct cultural fantasy worlds. Who is this not for? Players who prefer turn-based combat or purely western medieval fantasy settings might find the pacing and aesthetic different, though still worth a look. Project TAL is shaping up to be a masterpiece of terror and beauty. It deserves to be on your wishlist, and frankly, it deserves to be overthought.
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