Cover image for Hades

Hades

Introduction: The Blood Price of Escape

There is a fundamental truth to the roguelike genre: you are going to die, and you are going to die often. Most games use death as a punishment, a frustrating reset button that forces you to start over. Hades does something entirely revolutionary: it uses death as a narrative reward. Created by the artistic visionaries at Supergiant Games, this isometric masterpiece fundamentally rewired my brain to eagerly anticipate my own demise. You play as Zagreus, the rebellious, fiercely charming son of Hades, desperately fighting your way out of the Underworld to reach the surface. I have spent hundreds of hours throwing myself at the shifting halls of Tartarus, Asphodel, and Elysium. Every time I fell in battle, washing up in the literal pool of blood at the House of Hades, I wasn't angry; I was excited. I was excited to pet Cerberus (the three-headed good boy), I was excited to flirt with Thanatos, and I was excited to see what passive-aggressive insult my father was going to hurl at me from his desk. The game perfectly loops its high-octane combat with a rich, bustling hub world filled with beautifully drawn, fully voiced mythological figures. It completely eliminates the frustration of the genre, replacing it with an intoxicating obsession to uncover every single line of dialogue and every hidden secret the Underworld has to offer.
Zagreus standing fiercely in the dark, green-hued chambers of Tartarus, holding his flaming sword, the Stygian Blade.
The bustling, opulent hub world of the House of Hades, where the Lord of the Dead sits menacingly at his massive desk.

Gameplay: The Kinetic Ballet of Boons

If the narrative is the soul of Hades, the combat is its furiously beating heart. The isometric hack-and-slash mechanics are polished to a blinding, mirror shine. Zagreus starts with a basic dash, an attack, and a 'cast' projectile, but the true obsession lies in the Olympian Boons. As you clear rooms, the gods of Olympus offer you their power, heavily modifying your moveset. I have kept literal spreadsheets trying to map out the perfect synergistic build. Pairing Zeus's chain-lightning dash with Poseidon's knockback attacks turns you into a pinball of aquatic electricity. Finding the perfect Duo Boon—like Artemis and Ares combining to create spinning blades that track enemies—triggers a dopamine hit so powerful it borders on the illegal. You also wield six distinct Infernal Arms, from the brutal Twin Fists of Malphon to the tactical Adamant Rail (an ancient Greek assault rifle, essentially). The sheer variety means no two escape attempts ever play out exactly the same. I have spent hours hyper-fixated on mastering the Spear's spin attack, dancing through a room of armored chariots in Elysium without taking a single hit, feeling like an absolute, untouchable god of war. The combat is so fluid, responsive, and kinetic that it ruins other action games for you.
The UI showing a choice between three glowing Olympian Boons offered by Athena, providing tactical upgrades to Zagreus.
A frantic, colorful combat encounter in the vibrant, golden fields of Elysium, with Zagreus unleashing a massive area-of-effect attack.

Story: The Dysfunctional Olympian Family

Roguelikes are rarely known for their narratives, but Hades delivers a story so emotionally resonant and deeply layered that it swept industry awards across the board. Zagreus's quest isn't just about rebellion; it is a heartbreakingly sincere search for identity, closure, and family. The writing is incredibly sharp, blending modern, witty banter with classical Greek tragedy. The sheer volume of contextual voice lines is staggering; the game actively remembers if you died to a specific trap or boss and characters will mock you for it when you return. I became deeply invested in the interpersonal relationships of the Underworld. Reuniting the tragic lovers Achilles and Patroclus, resolving the bitter feud between Orpheus and Eurydice, and navigating the tense, deeply complicated relationship between Zagreus and his father became my primary motivations for playing. And then there are the romance options. Supergiant allows you to shower characters with Nectar to build affection, creating a wonderful dating-sim element hidden within a brutal action game. The way the game slowly peels back the layers of Hades's resentment to reveal a surprisingly tragic, protective father is a masterclass in character development. You are fighting to escape, but you are also fighting to mend a broken home.
A visual novel-style dialogue sequence showing the First of the Furies, Megaera, smirking at Zagreus before a boss fight.
The legendary hero Achilles, standing quietly in the halls of the House of Hades, offering advice and codex entries to Zagreus.

Art & Audio: The Supergiant Signature

Supergiant Games has a legendary reputation for their aesthetic presentation, and Hades is their undisputed magnum opus. Art Director Jen Zee's gorgeous, hand-painted character portraits are dripping with personality, completely redefining how modern audiences visualize the Greek pantheon. Aphrodite looks impossibly ethereal, Ares looks intimidatingly sharp, and Dionysus looks like the ultimate frat god. The isometric environments are equally stunning, shifting from the harsh, jagged greens of Tartarus to the burning, magma-filled oceans of Asphodel. And we have to talk about Darren Korb's soundtrack. The music of Hades is a massive, pulse-pounding obsession of mine. It is a genre-defying blend of traditional Mediterranean acoustic instruments—like the bouzouki and the lute—mixed with heavy, aggressive electric guitars and driving basslines. When you enter a boss arena and the electric guitars of 'Out of Tartarus' kick in, your heart rate involuntarily skyrockets. Orpheus and Eurydice's vocal tracks, specifically 'Good Riddance', provide hauntingly beautiful, quiet moments of reflection in the middle of a frantic run. The audio and visual design work in perfect, absolute harmony to create a world that feels incredibly ancient, yet vibrantly, aggressively modern.
Zagreus dashing across small bone platforms suspended over a massive, brightly glowing ocean of orange magma in Asphodel.
The vibrant, hand-painted character portrait of Dionysus, the god of wine, holding a glowing goblet and grinning confidently.

Conclusion: There Is No Escape

Hades is one of the rare, once-in-a-generation titles that successfully bridges the gap between hardcore genre purists and casual gamers. It is brutally challenging, yet incredibly accessible thanks to its genius 'God Mode' option, which slightly increases your damage resistance every time you die, ensuring that everyone can eventually experience the end of the story. Reaching the surface for the first time is a breathtaking, emotional triumph, but it is only the beginning. The game's true ending requires multiple successful escapes, adding the 'Pact of Punishment' mechanic to artificially increase the difficulty in absurd, masochistic ways just to earn more Titan Blood. I have bought this game on PC, I have bought it on the Switch to play in bed, and I have bought it on the PlayStation just to earn the Platinum trophy. It is a flawless, perfect video game. It respects your time, rewards your dedication, and constantly surprises you with its depth. Supergiant Games created an inescapable loop of joy, violence, and storytelling. If you have not yet defied the god of the dead, pick up your weapon. The Underworld is waiting, and there is no escape.
A breathtaking view of the snowy surface world, with a beautiful sunrise breaking over the mountains, representing the ultimate goal.
The iconic main menu of Hades, showing a dark, stylized silhouette of Zagreus surrounded by the weapons of the Underworld.

Review Score

Based on overall narrative, gameplay, and experience.

8.8/ 10
AUTHOR: Tolu Last Updated:

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